
--- A builtin build system: back-end to provide a portable way of building C-based Lua modules.
module("luarocks.build.builtin", package.seeall)

local fs = require("luarocks.fs")
local path = require("luarocks.path")
local util = require("luarocks.util")
local cfg = require("luarocks.cfg")
local dir = require("luarocks.dir")

--- Run a command displaying its execution on standard output.
-- @return boolean: true if command succeeds (status code 0), false
-- otherwise.
local function execute(...)
   io.stdout:write(table.concat({...}, " ").."\n")
   return fs.execute(...)
end

--- Makes an RC file with an embedded Lua script, for building .exes on Windows
-- @return nil if could open files, error otherwise
local function make_rc(luafilename, rcfilename)
   local rcfile = io.open(rcfilename, "w")
   if not rcfile then
      error("Could not open "..rcfilename.." for writing.")
   end
   rcfile:write("STRINGTABLE\r\nBEGIN\r\n")

   local i = 1
   for line in io.lines(luafilename) do
      if not line:match("^#!") then
         rcfile:write(i .. " \"")
         line = line:gsub("\\", "\\\\"):gsub('"', '""'):gsub("[\r\n]+", "")
         rcfile:write(line .. "\\r\\n\"\r\n")
         i = i + 1
      end
   end

   rcfile:write("END\r\n")

   rcfile:close()
end

--- Driver function for the builtin build back-end.
-- @param rockspec table: the loaded rockspec.
-- @return boolean or (nil, string): true if no errors ocurred,
-- nil and an error message otherwise.
function run(rockspec)
   assert(type(rockspec) == "table")
   local compile_object, compile_library, compile_wrapper_binary

   local build = rockspec.build
   local variables = rockspec.variables

   local function add_flags(extras, flag, flags)
      if flags then
         if type(flags) ~= "table" then
            flags = { tostring(flags) }
         end
         util.variable_substitutions(flags, variables)
         for _, v in ipairs(flags) do
            table.insert(extras, flag:format(v))
         end
      end
   end

   -- MinGW basically behaves the same as Unix
   if cfg.is_platform("mingw32") then
         compile_object = function(object, source, defines, incdirs)
         local extras = {}
         add_flags(extras, "-D%s", defines)
         add_flags(extras, "-I%s", incdirs)
         return execute(variables.CC.." "..variables.CFLAGS, "-I"..variables.LUA_INCDIR, "-c", source, "-o", object, unpack(extras))
      end
      compile_library = function (library, objects, libraries, libdirs)
         local extras = { unpack(objects) }
         add_flags(extras, "-L%s", libdirs)
         add_flags(extras, "%s.lib", libraries)
         extras[#extras+1] = dir.path(variables.LUA_LIBDIR, variables.LUALIB)
         extras[#extras+1] = "-l" .. (variables.MSVCRT or "msvcr80")
         local ok = execute(variables.LD.." "..variables.LIBFLAG, "-o", library, unpack(extras))
         return ok
      end
      compile_wrapper_binary = function(fullname, name)
         local fullbasename = fullname:gsub("%.lua$", ""):gsub("/", "\\")
         local basename = name:gsub("%.lua$", ""):gsub("/", "\\")
         local rcname = basename..".rc"
         local resname = basename..".o"
         local wrapname = basename..".exe"
         make_rc(fullname, fullbasename..".rc")
         local ok = execute(variables.RC, "-o", resname, rcname)
         if not ok then return ok end
         ok = execute(variables.LD, "-o", wrapname, resname, variables.WRAPPER,
                      dir.path(variables.LUA_LIBDIR, variables.LUALIB), "-l" .. (variables.MSVCRT or "msvcr80"), "-luser32")
         return ok, wrapname
      end
      compile_wrapper_binary = function(fullname, name) return true, name end
	-- MSVC specific commands
	elseif cfg.is_platform("win32") then
      compile_object = function(object, source, defines, incdirs)
         local extras = {}
         add_flags(extras, "-D%s", defines)
         add_flags(extras, "-I%s", incdirs)
         return execute(variables.CC.." "..variables.CFLAGS, "-c", "-Fo"..object, "-I"..variables.LUA_INCDIR, source, unpack(extras))
      end
      compile_library = function(library, objects, libraries, libdirs, name)
         local extras = { unpack(objects) }
         add_flags(extras, "-libpath:%s", libdirs)
         add_flags(extras, "%s.lib", libraries)
         local basename = dir.base_name(library):gsub(".[^.]*$", "")
         local deffile = basename .. ".def"
         local def = io.open(dir.path(fs.current_dir(), deffile), "w+")
         def:write("EXPORTS\n")
         def:write("luaopen_"..name:gsub("%.", "_").."\n")
         def:close()
         local ok = execute(variables.LD, "-dll", "-def:"..deffile, "-out:"..library, dir.path(variables.LUA_LIBDIR, variables.LUALIB), unpack(extras))
         local manifestfile = basename..".dll.manifest"
         if ok and fs.exists(manifestfile) then
            ok = execute(variables.MT, "-manifest", manifestfile, "-outputresource:"..basename..".dll;2")
         end
         return ok
      end
      compile_wrapper_binary = function(fullname, name)
         local fullbasename = fullname:gsub("%.lua$", ""):gsub("/", "\\")
         local basename = name:gsub("%.lua$", ""):gsub("/", "\\")
         local rcname = basename..".rc"
         local resname = basename..".res"
         local wrapname = basename..".exe"
         make_rc(fullname, fullbasename..".rc")
         local ok = execute(variables.RC, "-r", "-fo"..resname, rcname)
         if not ok then return ok end
         ok = execute(variables.LD, "-out:"..wrapname, resname, variables.WRAPPER,
                      dir.path(variables.LUA_LIBDIR, variables.LUALIB), "user32.lib")
         local manifestfile = wrapname..".manifest"
         if ok and fs.exists(manifestfile) then
            ok = execute(variables.MT, "-manifest", manifestfile, "-outputresource:"..wrapname..";1")
         end
         return ok, wrapname
      end
   else
	-- Unix, Linux, Cygwin
      compile_object = function(object, source, defines, incdirs)
         local extras = {}
         add_flags(extras, "-D%s", defines)
         add_flags(extras, "-I%s", incdirs)
         return execute(variables.CC.." "..variables.CFLAGS, "-I"..variables.LUA_INCDIR, "-c", source, "-o", object, unpack(extras))
      end
      compile_library = function (library, objects, libraries, libdirs)
         local extras = { unpack(objects) }
         add_flags(extras, "-L%s", libdirs)
         add_flags(extras, "-Wl,-rpath,%s:", libdirs)
         add_flags(extras, "-l%s", libraries)
		 -- Link to Lua
         add_flags(extras, "-l%s", variables.LUA_LIB)
         return execute(variables.LD.." "..variables.LIBFLAG, "-o", library, "-L"..variables.LUA_LIBDIR, unpack(extras))
      end
      compile_wrapper_binary = function(fullname, name) return true, name end
   end

   local ok = true
   local err = "Build error"
   local built_modules = {}
   local luadir = path.lua_dir(rockspec.name, rockspec.version)
   local libdir = path.lib_dir(rockspec.name, rockspec.version)
   local docdir = path.doc_dir(rockspec.name, rockspec.version)
   -- On Windows, compiles an .exe for each Lua file in build.install.bin, and
   -- replaces the filename with the .exe name. Strips the .lua extension if it exists,
   -- otherwise just appends .exe to the name
   if build.install and build.install.bin then
     for i, name in ipairs(build.install.bin) do
       local fullname = dir.path(fs.current_dir(), name)
       local match = name:match("%.lua$")
       local basename = name:gsub("%.lua$", "")
       local file
       if not match then
          file = io.open(fullname)
       end
       if match or (file and file:read():match("#!.*lua.*")) then
          ok, name = compile_wrapper_binary(fullname, name)
          if ok then
             build.install.bin[i] = name
          else
             if file then file:close() end
             return nil, "Build error in wrapper binaries"
          end
       end
       if file then file:close() end
     end
   end
   for name, info in pairs(build.modules) do
      local moddir = path.module_to_path(name)
      if type(info) == "string" then
         local ext = info:match(".([^.]+)$")
         if ext == "lua" then
            if info:match("init%.lua$") and not name:match("%.init$") then
               moddir = path.module_to_path(name..".init")
            end
            local dest = dir.path(luadir, moddir)
            built_modules[info] = dest
         else
            info = {info}
         end
      end
      if type(info) == "table" then
         local objects = {}
         local sources = info.sources
         if info[1] then sources = info end
         if type(sources) == "string" then sources = {sources} end
         for _, source in ipairs(sources) do
            local object = source:gsub(".[^.]*$", "."..cfg.obj_extension)
            if not object then
               object = source.."."..cfg.obj_extension
            end
            ok = compile_object(object, source, info.defines, info.incdirs)
            if not ok then
               err = "Failed compiling object "..object
               break
            end
            table.insert(objects, object)
         end
         if not ok then break end
         local module_name = dir.path(moddir, name:match("([^.]*)$").."."..cfg.lib_extension):gsub("//", "/")
         if moddir ~= "" then
            fs.make_dir(moddir)
         end
         local dest = dir.path(libdir, moddir)
         built_modules[module_name] = dest
         ok = compile_library(module_name, objects, info.libraries, info.libdirs, name)
         if not ok then
            err = "Failed compiling module "..module_name
            break
         end
      end
   end
   for name, dest in pairs(built_modules) do
      fs.make_dir(dest)
      ok = fs.copy(name, dest)
      if not ok then
         err = "Failed installing "..name.." in "..dest
         break
      end
   end
   if ok then
      if fs.is_dir("lua") then
         ok = fs.copy_contents("lua", luadir)
         if not ok then err = "Failed copying contents of 'lua' directory." end
      end
   end
   if ok then
      return true
   else
      return nil, err
   end
end
