// Ease and Wizz 2.5.3 : inSine : All keyframes // Ian Haigh (http://aescripts.com/ease-and-wizz/) // Last built: 2017-08-08T09:11:06+10:00 function easeandwizz_inSine(t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; } function easeAndWizz() { var n = 0; if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time) { n-- } } try { var key1 = key(n); var key2 = key(n+1); } catch(e) { return null; } // determine how many dimensions the keyframes need var dim = 1; // It's gotta have at least ONE dimension try { key(1)[1]; dim = 2; key(1)[2]; dim = 3; } catch(e) {} t = time - key1.time; d = key2.time - key1.time; sX = key1[0]; eX = key2[0] - key1[0]; if (dim >= 2) { sY = key1[1]; eY = key2[1] - key1[1]; if (dim >= 3) { sZ = key1[2]; eZ = key2[2] - key1[2]; } } if ((time < key1.time) || (time > key2.time)) { return value; } else { val1 = easeandwizz_inSine(t, sX, eX, d); switch (dim) { case 1: return val1; break; case 2: val2 = easeandwizz_inSine(t, sY, eY, d); return [val1, val2]; break; case 3: val2 = easeandwizz_inSine(t, sY, eY, d); val3 = easeandwizz_inSine(t, sZ, eZ, d); return [val1, val2, val3]; break; default: return null; } } } (easeAndWizz() || value);