using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bala : MonoBehaviour {

    public float Velocidade = 20;

    // Update is called once per frame
    void FixedUpdate () {
		GetComponent<Rigidbody>().MovePosition
		(GetComponent<Rigidbody>().position + 
            transform.forward * Velocidade * Time.deltaTime);
	}

    void OnTriggerEnter(Collider objetoDeColisao)
    {
        if(objetoDeColisao.tag == "Inimigo")
        {
            Destroy(objetoDeColisao.gameObject);
        }

        Destroy(gameObject);
    }
}
