using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bala : MonoBehaviour {

    public float Velocidade = 20;

	// Update is called once per frame
	void FixedUpdate () {
        GetComponent<Rigidbody>().MovePosition
            (GetComponent<Rigidbody>().position + 
            transform.forward * Velocidade * Time.deltaTime);
	}
}
